DITL_135.txt Items: (16 entries) 0: Bounds: x1=138, y1=184, x2=221, y2=216 Type: 4 Info: 'OK' 1: Bounds: x1=65, y1=6, x2=172, y2=22 Type: -120 Info: 'CRUNCH Options' 2: Bounds: x1=5, y1=36, x2=107, y2=52 Type: -120 Info: 'Start on level:' 3: Bounds: x1=21, y1=78, x2=64, y2=93 Type: -120 Info: 'Sound' 4: Bounds: x1=68, y1=76, x2=105, y2=95 Type: 5 Info: '' 5: Bounds: x1=39, y1=184, x2=122, y2=216 Type: 4 Info: 'Cancel' 6: Bounds: x1=106, y1=37, x2=136, y2=51 Type: 6 Info: '1' 7: Bounds: x1=106, y1=53, x2=136, y2=67 Type: 6 Info: '2' 8: Bounds: x1=140, y1=37, x2=170, y2=51 Type: 6 Info: '3' 9: Bounds: x1=20, y1=103, x2=122, y2=119 Type: -120 Info: 'Change Level' 10: Bounds: x1=127, y1=101, x2=164, y2=120 Type: 5 Info: '' 11: Bounds: x1=21, y1=129, x2=148, y2=145 Type: -120 Info: 'Display Level Title' 12: Bounds: x1=147, y1=127, x2=184, y2=146 Type: 5 Info: '' 13: Bounds: x1=20, y1=154, x2=147, y2=170 Type: -120 Info: 'Slower Enemies ' 14: Bounds: x1=146, y1=152, x2=183, y2=171 Type: 5 Info: '' 15: Bounds: x1=84, y1=226, x2=167, y2=258 Type: 4 Info: 'Default' DITL_130.txt Items: (7 entries) 0: Bounds: x1=122, y1=384, x2=196, y2=414 Type: 4 Info: 'OK' 1: Bounds: x1=18, y1=34, x2=326, y2=108 Type: -120 Info: ' How to play: You are a marble. You roll around the screen using the arrow keys, numeric keypad or the mouse-' 2: Bounds: x1=19, y1=176, x2=308, y2=292 Type: -120 Info: 'You can pause by hitting the spacebar, and end by hitting E. You're the orange marble. Everything else is your enemy. (Bright world view, eh?). You get 3 points for each dollar sign you get and lose 1 for each the purple marble gets. If you' 3: Bounds: x1=20, y1=287, x2=312, y2=370 Type: -120 Info: 'or fall through the holes in the floor, you DIE. If you wish to play just one level for five lives, de-check the "Change Level" Option. GOOD LUCK!' 4: Bounds: x1=19, y1=96, x2=316, y2=176 Type: -120 Info: 'You control velocity, and not direction. In other words, if you hit left twice and then right once you will continue to roll to the left until you hit right one more time. The mouse works the same.' 5: Bounds: x1=0, y1=1, x2=335, y2=34 Type: -64 Info: '†' 6: Bounds: x1=99, y1=272, x2=316, y2=288 Type: -120 Info: 'touch one of the white marbles' DITL_129.txt Items: (3 entries) 0: Bounds: x1=156, y1=158, x2=309, y2=188 Type: 4 Info: 'RETURN TO FINDER' 1: Bounds: x1=79, y1=4, x2=171, y2=35 Type: -120 Info: 'FATAL ERROR!' 2: Bounds: x1=79, y1=37, x2=310, y2=144 Type: -120 Info: '^0' DITL_128.txt Items: (7 entries) 0: Bounds: x1=130, y1=406, x2=204, y2=436 Type: 4 Info: 'OK' 1: Bounds: x1=16, y1=38, x2=326, y2=181 Type: -120 Info: ' CRUNCH 2.0 by Ryan Baker ,© 1994 Art by Fˇlix LaPointe (except Icon by LazFilm @ aol.com) Parts of this game copywrite of Think Technologies Inc. Appreciation to: John Calhoun for Glypha source code' 2: Bounds: x1=15, y1=245, x2=329, y2=324 Type: -120 Info: 'This game is FREEWARE- anyone may play it and distribute it anywhere for free. All other uses, such as selling it on disk, may only be done with the author's permission. This dialog box, and the "Read Me" File, must remain with the' 3: Bounds: x1=15, y1=325, x2=325, y2=406 Type: -120 Info: 'game. All comments, requests, or bugs may be sent to the author at ElvisJFK @ aol.com Source code will be available as well, under the same provisions as the game, after all major bugs are fixed.' 4: Bounds: x1=15, y1=211, x2=310, y2=243 Type: -120 Info: 'Sam Baker for his help in general And to all others who aided in Crunch.' 5: Bounds: x1=15, y1=165, x2=323, y2=212 Type: -120 Info: 'Andrew Welch for GrafPort source David Rakowski,MacUser for sounds Professor Paul Russell-mouse code ' 6: Bounds: x1=1, y1=0, x2=348, y2=40 Type: -64 Info: '†'